Guide to HealGrid, a Warhammer Online addon

Foreword

HealGrid is an addon which provides a "grid like" layout of the units in your party, warband and scenario. It's aim is to provide you with an easy way to quickly recognize the overall health state of the unit, together with the particular unit health for easy reaction - e.g. by healing, assisting or "pulling off".

Box background: Health Coloring

Depending on the health of the unit, the boxes will change color. Starting with green when the unit is at full health, the color gradually changes to yellow for wounded units and red for really hurt units. This enables at a glance to judge the health of any given player.

Box border: Range Coloring

The border of the boxes will be colored depending on the range of the unit. Colors are:

black range not known
green unit in range or was in range at least 5 seconds ago
pale green unit was in range at least 10 seconds ago and still might be in range
red unit out of range or was out of range at least 5 seconds ago
pale red unit was out of range at least 10 seconds ago and still might be out of range

Why all these different colors? The problem is that the WAR API does not provide us with range information, so we have to use legal tricks and workarounds to calculate this. This is not always possible though, and that's why we have the different colors.

Credits

Thanx to all the addon authors out there, who put their effort into developing addons for the general public and make them publicly available. A special thanx to Aiiane for all the hard work in digging up all the API internals and providing this knowledge with us.

The Unit Boxes

Introduction

HealGrid consists of various unit-boxes. These contain the data for the various players, either yourself, your target, group members and so on. The makeup of these boxes is similar for all units and will be described here. For details of where to find particular unit information for the various boxes, please refer to the appropriate section in this manual.Unit Name

The name of the player is displayed in the lower right corner of the box. It is only displayed for units where it makes sense to display it (e.g. it is not displayed for your avatar or your pet. The class-group is color-coded in the name, and the various colors mean:

brown Tanks (Iron Breaker, Swordmaster, Chosen, Black Orc)
red Melee physical DPS (Witch Hunter, White Lion, Marauder, Witch Elf)
orange Ranged physical DPS (Engineer, Shadow Hunter, Squig Herder)
yellow Ranged magical DPS (Bright Wizard, Magus, Sorcerer)
lavender melee support (Warrior Priest, Disciple of Khaine)
light blue ranged support (Archmage, Shaman, Rune Priest, Zealot)

Unit Health

Unit health is displayed in the middle of the box. It displayes the health of the unit in percentage.

Unit Action Points

Remaining action points are displayed in the lower right corner, as a percentage of total action points.

Unit Debuffs

The debuffs of a unit are displayed in the top right corner of the box. The color codes are:

Buff-Color Buff Type
Lime Hex
Maroon Damaging
Blue Debuff
Aqua Ailment
Magenta Curse
Yellow Cripple
Border Color Meaning
White Debuff expires in more than five (seconds)
Black Debuff expires in less than five (seconds)

The HUD

Description

The HUD is the information about the "core units", which are (from left to right):

Each of these boxes show information related to the unit. Attached to the bottom of the hud are three bars:

Avatar box

The leftmost box shows information about your avatar. Information printed in this box is:

box background colored health status, see background colors
border colored health status, s, see border colors
center text unit health in percentage
lower-left text actionpoints of your avatar

Pet box

The to the right of the avatar box shows your pet, if you have one. If you do not have one, it is grayed out.

box background colored health status, see background colors
border colored health status, s, see border colors
center text unit health in percentage

Friendly Target box

The box in the middle shows your friendly target. The friendly target is a unit which is friendly to you and whom you targeted. If you do not have a friendly target this box is grayed out.

box background colored health status, see background colors
border colored health status, s, see border colors
center text unit health in percentage
lower-left text name of the player or npc, abbrevated to five letters

Hostile Target box

Next to your friendly target is your hostile target. This is the player or mob you can attack. If you do not have a hostile target this box is grayed out.

box background colored health status, see background colors
border colored health status, s, see border colors
center text unit health in percentage
lower-right text The level difference of your target with your level. If the target has an higher level, this number is positive (+). If your targets level is lower than your level, the number is negative (-). The number can be appended by these qualifiers:
(none)normal unit
+??champion??
x??boss??
*???xxx???

Pet Target box

The rightmost box shows the target of your pet. If you do not have a pet or your pet does not have a target, this box is grayed out.

box background colored health status, see background colors
border colored health status, s, see border colors
center text unit health in percentage

Action Point bar

Attached to the bottom left (below your avatar and pet box), is the action point bar. The bar displayes your action points.

Morale bar

Located at the bottom, in the middle of the hud, is the morale bar. The bar indicates your progress towards the next morale level. Each reached level is indicated by a 'X' - so a 'X X X' and a half filled bar would mean that you have morale level three and are halfway to the next morale level. Please keep in mind that higher morale levels will be achieved slower than lower ones.

Casting bar

On the lower right of your HUD is the casting bar. It displays the progress of your casting towards spell execution time. If the spell is channeled, the bar will decrease from left to right, showing the remaining channel time.

The Collective Frames

Group

In this box you can see your group members. Your avatar is not included in this overview. There can be at most five members in a group (excluding yourself).

Warband

The members of your warband are displayed here, with your avatar included. There can be four groups in a warband, each consisting of six members.

Scenario

The scenario group are all the members of a scenario in active groups.

Customization

Screen position

You can move the windows around on the screen with the in-game layout editor. Just access the layout editor and move the frames called "HealGrid (XXXX)" to the position where you like them to appear. "(XXXX") stands for the type of windog, e.g. "HUD" or "Warband".

Settings

Other settings can be configured with the graphical user interface of HealGrid. See the next section for details

GUI

Introduction

All HealGrid settings and options can be configured with a graphical user interface. To bring up the GUI type "/healgrid" in the chatbox (without the quotes "). You must have LibSlash installed for the command to work though (Download it from war.curse.www)

GUI - Tab: General

Introduction

Settings applying to HealGrid as a whole can be configured here.

GUI - Tab: HUD

Introduction

Here you can configure settings applying to the HUD, the "Head's Up Display".

GUI - Tab: Group

Introduction

Settings applying to your group can be configured in this tab.

GUI - Tab: Warband

Introduction

In this tab settings refering to your warband can be set up.

GUI - Tab: Scenariogroup

Introduction

Options applying to the scenariogroup can be configured in this tab.

GUI - Tab: Spelltrack

Introduction

In this tab you can set up and confgure how HealGrid will track spells for you.

GUI - Tab: MouseClick

Introduction

This tab allows you to set up so called "mouseclicks". This is, mapping various actions to your mouse buttons. The most prominent applications of mouseclicks is the so called click-casting.

Discussion: Hovercast

Introduction

To be done

Frequently Asked Questions (FAQs)

Introduction

To be done