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Module: Klik Cure Table of Contents Module: Klik HoT

Module: Klik Grid

About

The module KlikGrid provides you with a grid like layout of the units in your party and/or raid, for easy healing access. In addition, it can also be used as a "combat interface" when you solo. It is very customizable and allows you to attach various "information panes", like cooldowns, buffs, debuffs, a mana bar, a castbar, and more. It fully integrates with KlikCast and provides full, stance based clickcast support.

Units in the grid are displayed as "simple" rectangles. Labels on these rectangles can be fully customized, but here a small overview of the standard layout and the meaning of the various letters and colors.

Setup

Here you can maintain your different grids. To add a grid, press the Add button and a new grid with default settings will be created. To remove an existing grid, select the grid in the list and press Delete. And to modify an existing grid, select the grid in the list and a pane will appear on the bottom half of the list with tabs for the different settings.

One grid vs multiple grids: The advantage of having multiple grids is that you can custom make them for every "situation". You can setup a grid for solo with special key bindings and cooldown settings, another one for party play and yet another one for raid play, yet again with special bindings and settings. The disadvantage is that you HAVE to set them up, meaning you have to configure each one of them. Even if this normally only needs to be done once, it can be tedious. It is suggest that you use multiple grids, but not too many, like: Solo, Party, RaidGroup, RaidClass and one for pets. But in the end the choice is yours.

Misc

In the misc tab, miscelleneous settings can be configured. These are:

Grid Settings
Label The label of the list, which is used in dropdown menus and references to the grid
Template On which template the grid should be based on. This will set preconfigured values to all the various configuration settings of your grid. Note that changing this template will undo all your changes which you might already have done and restore all default settings!

Visibility
Visibility When this grid should be visible
Orientation How the different (raid) groups are placed, related to each other
Show Background If the gray background of the grid pane should be drawn or not

Unit Buttons
Height The height of the unit buttons in the grid. One unit button is one cell.
Width The width of the unit buttons in the grid. One unit button is one cell.
Border What the border of the unit cell should display.

Units

Here you can set up which units (or better: group of units) should be shown. There will be a line (or row, depending on your setup) for each selected group of units.

Layout

This tab allows you various customizations of the layout of the grid, by attaching bars and other information panes to it.

Power Bar
Visible If the power bar (mana, rage, energy) should be shown in the grid or not.

Casting Bar
Visible If the casting bar should be shown in the grid or not. The casting bar will display the remaing casting time, the channel time, the global cooldown and the interruption time of your spells.

Casting Bar
Visible If the casting bar should be shown in the grid or not. The casting bar will display the remaing casting time, the channel time, the global cooldown and the interruption time of your spells.

Cooldown
Visible If the list with (spell) cooldowns should be visible or not. Note that you also need to select a cooldown list on the dropdown from the right to make this work. Of how to create a new cooldown list, please refer to Module: Klik Cooldown

Target Effects
Visible If the pane with the effects on the target should be visible or not. If checked, a pane with the effects (buffs, debuffs and HoTs) of the target will be displayed on the bottom of the grid pane.
Dropdowns Filter of which buffs and debuffs should be displayed

Focus Effects
Visible If the pane with the effects on the focus should be visible or not. If checked, a pane with the effects (buffs, debuffs and HoTs) of the focus will be displayed on the bottom of the grid pane.
Dropdowns Filter of which buffs and debuffs should be displayed

Buttons

In this tab you can configure "special" (unit) buttons, which will be displayed on top of the grid. These buttons are for example your avatar, your pet, your target, your focus and whatever else you want. To add a new button to this list, just click the Add button on the right, and to remove a button select it in the list and click Delete. Use the buttons Up and Down to move the button to the left or right on the grid (the higher on the list, the more to the right the button will be).To modify settings of an existing button, select it in the list and a new pane will appear below this pane, where you can change the settings.

Here you can change the settings of a special (unit) button. Settings are:

Visibility When the button is visible. You can use hidden to temporary hide unwanted buttons or to create gaps in the row. Unitwatch will make the button visible when the unit exists and will hide it when the unit does not exist (very useful for pets, targets and focus).
Label The label of the button. This will be displayed on the button if no unit is attached to this button. If a unit is attached, this label is replaced by the specific unit labels (see Labels Full Health and Labels Hurt for more info on unit labels).
KlikCast Set The clickcast set attached to this button. This enables you to use clickcasting when clicking this button. Note that you also need to define a unit if you chose a KlikCast set which requires a unit, like the default "Unit buttons". For how to setup a klikcast list and more info about them, refer to Module: KlikCast.
Caution: If you assign a unit and the unit does not exist, clickcasting will be blocked!
Unit Unit attached to this button. This unit will be the target of the clickcast actions (if you assigned a KlikCast set) and labels will be displayed for this unit.

Tooltips

Here you can setup the different tooltips which are used for the grid. These tooltips are the Unit Tooltip, which displays information about a unit you are hovering over, and the Assignment Tooltip, which provides information about the action assignment to your mousebutton for the clickcast button (e.g. a unit button) you are hovering over. When chosing x and/or y offsets, remember that the coordinate origin (0/0) is in the lower left corner.

Labels Full Health

Here you can configure the what labels should be shown on the buttons when the unit is at full health. On details of how to use tags, please refer to Module: KlikTags. Two things you should keep in mind: When you added a new label, be sure to also enable the checkbox to the very right to actually make it visible. And that these labels will only be displayed for buttons to which you assigned a unit (grid buttons).

Labels Hurt

Same as above, except for units which are hurt.

Module: Klik Cure Table of Contents Module: Klik HoT
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